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主题:AlphaGo和F-35 -- 晨枫

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家园 可能是MCTS的痼疾

以下是Martin Müller今天(3/13)在[email protected]上的评论:

》So, what would be Lee's best effort to exploit this? Complicating

and playing hopefully-unexpected-tesuji moves?

Judging from this game, setting up multiple interrelated tactical fights, such that no subset of them works, but all together they work to capture or kill something.

For tactical fights, I would expect the value network to be relatively weaker than for quiet territorial positions.

So it comes down to solving the problem by search.

Aja and me wrote a paper a few years back that showed that even on a 9x9 board, having two safe but not entirely safe-in-playouts groups on the board confuses most Go programs and can push the “bad news” over the search horizon. Now imagine having 3, 4, 5 or more simultaneous tactics. The combinatorics of searching through all of those by brute force are enormous. But humans know exactly what they are looking for.

Martin

Reference:

http://webdocs.cs.ualberta.ca/~mmueller/publications.html#2013

S.-C. Huang and M. Müller. Investigating the Limits of Monte Carlo Tree Search Methods in Computer Go. Computers and Games 2013, p. 39-48.

Erratum for this paper - in test case 2 Black wins.

外链出处

外链出处

这大概就是加藤英树所说的“复杂的对杀”情况。

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